
setSingleBiome("minecraft:void")

glassNLava = new SkyIslandType("minecraft:void")
glassNLava.setMainBlock(<minecraft:glass>)
glassNLava.setBlockInRange(<minecraft:lava>, 0.0~0.5)
glassNLava.disableBiomeBlockReplacement()
glassNLava.disableDecorations()
glassNLava.disableAnimals()


skyIslands = new SkyIslandGenerator()
skyIslands.setRegionSize(29)
addGenerator(skyIslands)


medium = skyIslands.addSkyIslands(50, 32, true)
medium.addType(glassNLava)

small = skyIslands.addSkyIslands(25, 64, true)
small.addType(glassNLava)

tiny = skyIslands.addSkyIslands(10, 128, true)
tiny.addType(glassNLava)
